Senior Product Designer with 9 years designing interaction and information architecture for regulated, high-complexity systems — grounded in research, validated through usability testing. Alongside the core design work I take on the process problems standing in its way: stabilising a delivery pipeline, structuring offshore collaboration, defining what “ready for engineering” means.
Core competencies & tools
- Product & Interaction Design
- Interaction Design · Information Architecture · Usability Testing & Research · Design Systems · Behavioural & Service Design
- Technical & Tools
- Figma (Advanced Prototyping) · Claude / Claude Code · ChatGPT · Figma Make · shadcn/ui · Askable · HTML/CSS/React Principles · Unity (UI Implementation) · Jira / Confluence / Linear · Miro · Maze · Amplitude
- Domain Expertise
- FinTech & Investment Platforms · Regulated Marketplaces · Aged Care / Government Reform · Enterprise SaaS (B2B)
- Process & Systems
- Product Strategy & Roadmapping · Global Team Operations (Offshore/India) · Stakeholder Negotiation · AI Governance & Policy
Experience
Senior Product Designer — HomeMade (Mable)
August 2024 – Present
Melbourne, Australia · Aged Care / Government Reform
Sole product designer on a squad with a Product Manager, a Data Lead and engineering, across HomeMade’s customer, staff, provider and coordinator platforms. Reporting to a Design Manager.
Responsibilities
- Own UX outcomes from discovery to delivery: understanding customer challenges, then prototypes, specifications and handover documentation.
- Scope and run user research and usability testing through Askable and internal comms, and facilitate workshops with finance and leadership stakeholders to shape and review designs.
- One of the custodians of the company-wide design system on shadcn/ui. Design against production code and generate the Figma kit from the repo.
- Contribute to design culture as the business scales, including the organisation’s AI Usage Standard.
Key achievements
- Took Funding & Utilisation from “stop the bleed” to shipped in one quarter, after customers were overspending their care budgets. A new Expenses ledger is live on both portals, staff reconciliations match every time, and Utilisation, now measured against the care-plan budget, is live for staff.
- Chose with the Product Manager not to build a planned Funding page, keeping the quarter on what stops overspend.
- Established “Dual-Kickoff” protocols (video walkthroughs plus Definition of Ready gates) to keep design intent intact as engineering scaled from 11 to 20, including a new offshore team in India.
Experience (continued)
Lead Product Designer — Birchal
March 2024 – August 2024
Melbourne, Australia · FinTech · B2B SaaS
Lead product designer on Birchal’s equity crowdfunding platform, working with business leaders, engineering, Campaign Managers and, later, a Head of Product.
Responsibilities
- Worked with business leaders to drive product outcomes, owning the design process end to end, from research to development-ready handover.
- Led design decisions and trade-offs across the internal and external customer experience, within the rules of a regulated investment product.
- Ran stakeholder workshops and interviews across Campaign Managers, Sales and Legal & Compliance.
- Built design culture through rituals and a regular cadence in cross-functional design ceremonies, and championed design practice across the business.
Key achievements
- Designed the Founder’s Dashboard end to end, moving fundraising from a high-touch, agency-assisted model toward self-serve. Built the comparative usability test in Maze; my role ended the day before it launched, so it shipped complete but unproven.
- Replaced ad-hoc weekly prioritisation with a roadmap tied to shareholder goals, giving the team room for long-term work.
- Stepped into interim squad leadership after the contract CTO’s departure, representing product in shareholder meetings until a permanent Head of Product was hired.
Product Designer — Sidekicker
October 2022 – December 2023
Melbourne, Australia · B2B Marketplace · Casual Staffing
Product designer in the Employer team at Australia and New Zealand’s largest online staffing platform, owning a significant part of the employer experience: how businesses request, manage and optimise their casual workforce.
Responsibilities
- Owned design problems end to end, from concept through user testing to high-fidelity deliverables.
- Led user research and tested solutions with customers, working with product managers, designers, tech leads, engineers and stakeholders across the business.
- Led discussion of design exploration, methods and conclusions, and contributed to design strategy and principles.
Key achievements
- Designed MAP, Sidekicker’s Multi-Agency Platform, letting clients manage workers from every staffing agency they used, on a platform built by the agencies’ competitor. Against a launch target of three early adopters, roughly 2,200 client businesses opted in.
- Redesigned the worker rating system with pre-canned responses drawn from research, and decoupled ratings from timesheet approval: 62% more reviews in month one against a 30% target, and 21% more first-time reviewers against 10%.
- Redesigned business registration, cutting misregistrations by 34%, and added arrival instructions and a “what to wear” field to job requests so workers arrive prepared.
- Introduced a “Travelling Designer” model and clearer documentation standards, so designers could work end to end across product streams.
Experience (continued)
Digital Designer (UXD/UI) — Fat Tail Investment Research
March 2020 – October 2022
Melbourne, Australia · FinTech & Investment Platforms
Digital designer across multiple investment research brands, designing financial dashboards and high-traffic promotional pages for new retail and high-net-worth investors.
Key achievements
- Architected a modular design system for financial dashboards across multiple brands, cutting development time by 68%.
- Redesigned high-traffic promotional pages with accessibility features (text-to-speech, dynamic font scaling) for an older demographic, contributing to a 53% conversion rate among new customers.
- Designed WCAG-compliant interfaces translating volatile market data (crypto, small-caps) for investors at every level.
Digital Designer — The Brandery
November 2019 – January 2020
Auckland, New Zealand · Agency
Designed UI and digital assets across a range of client briefs in a fast-turnaround agency environment.
Graphic Designer — Helloworld Travel Ltd
July 2017 – October 2019
Auckland, New Zealand · Consumer Travel Brands
Built accessible visual communication systems for consumer brands including GO Holidays. Led the rebranding rollout, keeping it consistent with global brand and accessibility standards.
Junior Motion Technical Artist — Manu One Ltd. (Warner Bros. Studio)
August 2016 – October 2016
Auckland, New Zealand · Film Production
Designed and built motion UI assets in Unity for the feature film The Meg. Several of the interface designs made the final theatrical cut.
Education
Certificate of User Experience Design
Torrens University, Australia · 2020
Bachelor of Creative Technologies (Game Art)
Media Design School, New Zealand · 2013–2015
Diploma of Digital Creativity (Awarded with Merit)
Media Design School, New Zealand · 2012